In this project we explore how Augmented Reality can be utilized as a crafting tool for building real world objects. In this early work we explore how novice users can be supported in creating physical sketches through virtual tracing, i.e. creating a physical sketch on paper given a virtual image on the handheld device. In order to address the challenge of pose tracking while mitigating the effects on virtual tracing we utilize Dual Camera Magic Lens where we use the front facing camera for tracking while the back camera concurrently provides the view of the scene.
Čopič Pucihar, K., Grubert, J. & Kljun, M., (2015, September). Dual Camera Magic Lens for Handheld AR Sketching. INTERACT’ 15, LNCS
Gombač, Leo, Klen Čopič Pucihar, Matjaž Kljun, Paul Coulton, and Jan Grbac. “3D Virtual tracing and depth perception problem on mobile AR.” In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 1849-1856. 2016.
Čopič Pucihar, Klen, Matjaž Kljun, and Paul Coulton. “Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens.” In IFIP International Conference on Human Choice and Computers, pp. 277-288. Springer, Cham, 2016.