VocabulARy 2.0 is a generative augmented reality system that supports vocabulary learning by enabling learners to create personalised 3D mnemonics…
Projects
Immersive Guidance for Full-body Motor Skill Learning
This doctoral research investigates how extended reality (XR) can support self-directed practice and refinement of full-body motor skills, using Taekwondo…
New Springer Nature Book: Radar-Based Human-Computer Interaction
We are pleased to announce the publication of Radar-Based Human-Computer Interaction, a book published by Springer Nature and co-edited by…
Can Immersion Protect us From Distraction?
A new paper by HICUP Lab researchers, in collaboration with the Department of Information Science of Stellenbosch University, has been…
ImproVisAR: Designing Augmented Reality Piano Roll for Teaching Improvisation
A new HICUP Lab paper, “ImproVisAR: Designing Augmented Reality Piano Roll for Teaching Improvisation,” has been published in Virtual Reality,…
Three-dimensional voxel-based game for mobile platforms
Project Title: CRAFTORIA: Development of a 3D Voxel Game with OpenGL ES Interface for Programming Mobile Applications Author: Blaž Jerman…
Personalised recommender systems
Project Title: Personalised recommender system using Eudaimonic and Hedonic characteristics Recommender systems help users to limit their many choices of…
Programming with physical tangible blocks and AR
Project Title (tentative): pARt Blocks Computer programming is a demanding task requiring users to understand the syntax of a programming…
Technology supported language learning
Project Title: Vocabulary Learning with Keyword Mnemonic Method Experiential learning (ExL) is the process of learning through experience or more…