Mobile lear allows users to tailor their professional training and education to their needs and time constraints. However, in self-paced…
Projects
Digital Augmentation of Comic Books
Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The…
Parameter selection for generative art with Bayesian optimisation
This is hacketon entry of OPTIVINCI team that won the hacketon of the 5th Computational Interaction Summer School at Columbia…
Augmented Reality as a Crafting Tool
In this project we explore how Augmented Reality can be utilized as a crafting tool for building real world objects.…
Echolocation: experiential learning and sound perception
We explore people’s cognitive abilities in perceiving spatial information through sound that is generated based on depth camera images. The…
Terms of Service
Exploring reading patterns and practices of how people engage with Terms of Service. Publications: Kljun, Matjaž, Jernej Vičič, Klen Čopič…
Long-term personal project information management
The purpose of this project is to reveal and understand project information management practices in details and provide guidelines for…
Hybrid Magic Lens
Previous studies identified shortcomings of the magic lens interaction paradigm that range from poor information browsing task performance to undesired…
Mobile Devices & Educational Trails
Developing a mobile application that will augment Škocjan Educational Trail by combine elements of location-based games, Augmented reality and Virtual…